Monday, October 8, 2012

Project List update Oct 2012

from http://www.tumblr.com/tagged/gangnam-style?before=1349222761
It's been six months since my last project list update, at least as far as I can tell.  With the Space Sharks done for now and my starting to ramp up back into Chaos Marines, it seems like a good time to update things.

Endless Ones: Abyssal Reavers Berzerkers


Here's the rank and file of a 'zerker squad so far, minus backpacks (which will be pretty basic black and silver) and basing.

Champion/Kharne stand in.

Saturday, October 6, 2012

Chaos Marines Overview: Part 4 - Elites, Fast Attack, Heavy Support


Elites - here's where a lot of the meat of the CSM codex is, especially as so many of the units can be turned into Troops with the right HQ picks.

Chosen - lots of weapon options, can buy marks, icons, veterans of the long war (VotlW), Rhino.  No Infiltrate, but two base attacks.  Instead of doing things on their own (at least, how I used to use them - infiltrate/outflank into enemy area and summon/teleport in on their icon), nowadays I think they would be better used in support of other units as a fire brigade.  5-10 size.

Chaos Marines Overview Part 3 - Marks, Icons, Troops, Vehicle Upgrades




A good part of the motivation and flavor of many Chaos Marines is their belief in and devotion to the gods of Chaos, some of the big movers and shakers in the warp.  In game this is mostly represented by Marks and Icons.  

Friday, October 5, 2012

Chaos Marines Overview Part 2 - HQ

One of these things is not like the others, one of these things cannot ally...
Chaos Marines certainly do not have a dearth of HQ choices, with an even dozen.  Seven special characters and five "generic" choices.

Snapshot overview (so, I've only got a one in six chance of being accurate!):

Thursday, October 4, 2012

Chaos Space Marines: Initial thoughts and overview


This..is...SPARTAK!


So like many others I have now had a chance to look over the new CSM book, and will begin to present to you, dear reader, my half-baked thoughts about it.

The overview is that it's not really a radical departure from the last version.  Things are different, points are different, but overall it has a very similar feel.  For many of you, that may be disappointing.  Some of the "flavor" issues remain, like no way to have true cult terminators/chosen etc., so your Plague Marines will always be more "Nurgley" than your Nurgle Terminators or Nurgle Lord, your Berzerkers have a higher WS than your Khorne Chosen or Khorne Terminators, etc.

There is some good, powerful stuff in there, certainly.  There are a deceptive number of options - deceptive in that there are a lot of ways to do things, but some have limits and prerequisites, and the core function of things remains pretty much the same regardless.  You have tweaks instead of major changes for the most part.

The army can be powerful, and there are a number of different builds available, though many probably won't be terribly effective (Whee, mass of cultists and spawn!).  With few exceptions, it feels like a very straightforward army.  Place mass down on table, engage, destroy or be destroyed.  There are a few opportunities for synergy but not many, and few ways to really shake things up.  More of the unusual stuff will have to come from Allies.  You can have fun with the new book I think, but you have to wash away any expectations from past books and army lists.  Start from scratch with this new book, 6th ed, and Allies in mind and it might serve you well.  Simply try to translate your 5th ed 4.0 CSM army over and you will most likely be disappointed.

Tuesday, October 2, 2012

6th edition 40K impressions, continued: Winning





So 6th ed has been out for a few months, and having played a number of games now I've formed some opinions, as have we all by now I'm sure.  Here's mine, let's see what we might agree or disagree on.

White Dwarf and Deathtongue!

By now you've all seen the front cover, so here's the back.
We've been hearing about the new era of White Dwarf, and wonder of wonders, the best part for me is that mine only came nine days after it was available in stores, compared to the frequent twenty-plus days or so that it used to frequently take.  I was half expecting to get my CSM preview issue a week after I had the codex in hand.  Even if this were the only positive change, I'll take it.  Maybe in a few years I can start getting it at the same time as the stores do.  Crazy, I know.

But there's more!

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