|The Thin Green Line|
Got a game in with Doug's Sisters of Battle, 1850pts, Maelstrom of War mission. Not a terribly tactical game, me shooting, moving up a bit towards some middle objectives but trying not to do so too early and get massacred, him moving units up to get his flamers and meltas into range while trying to knock out anti-air guns with his exorcists. The mission we played had you start out with six cards and the max you could have went down one each turn. In theory this would have you be very aggressive early, in practice it meant I scored a couple points for objectives I was on initially, then was stuck with cards for objectives across the table with no real prospect for changing them out. Yay, Maelstrom. This was certainly not the army build for a Maestrom game, especially when it ended up as hammer and anvil deployment. Still had a fun time and had some good moments in-game, but after the first turn and seeing the cards we both had I was not expecting to do well. Tels sont les jeux.
I set up first, and spread bodies along the flanks to keep outflanking immolators coming up on the sides of my tanks.