Sunday, July 17, 2016

Shards of Anaris Campaign Week 2

Another week into the Shards of Anaris campaign!  Today we had six players turn out, with Chaos Marines, Khorne Daemonkin, Necrons, Orks, Space Wolves and Ultramarines.  Above, Leonard's Orks and Nathan's Necrons battle over a Shard in an old warzone littered with minefields.  

Sunday, July 10, 2016

The Shards of Anaris Campaign Report

We started our Shards of Anaris campaign a week early as there was a lot of interest in folks showing up.  We turned out to have seven players show up and had five games played, a great start!

Thursday, July 7, 2016

The Saga of Karlan, Episode One

My son (sonofsonsoftaurus) has been getting into gaming over time.  We've done some small superhero adventures with his creation Jalapeno and some small 40k learning games, besides nerd-themed board games like Dungeon.  More recently he's gotten his own small Ultramarine 40K army which he is slowly working on painting and has participated in a couple sessions of Pathfinder games with my regular group and had a blast.  He wanted to do a solo Pathfinder game, so we made up a half-orc barbarian for him, Karlan.  Since he would be alone at least to start we made him second level.  

My original plan was to take him through the old module In Search of the Unknown, an old favorite of mine but I could not locate my copy.  Instead I flipped through some old Dragon magazines and found The Creature of Rhyl by Kevin Knuth in Dragon #55 (November 1981).  Nice little low-level dungeon crawl.  Pathfinder characters tend to be much tougher than old Basic D&D characters, and there is an opportunity to pick up extra help during the adventure so I felt it would work out well.

Sunday, June 5, 2016

Jornath: Blood Axes vs. Salamanders, Road Rage!

Imperial attacks, led by elements of several chapters of Space Marines - Mortifactors, White Scars, Salamanders and Blood Angels - have blunted the initial ork advances on Jornath and eliminated several of their leaders, though not without loss to the marines themselves.  A new ork leader emerges uniting several of the Blood Axe warbands and heads south, striking towards a highway that will lead to rich pickings.  Elements of the Salamanders are dispatched to defend the junction and stop the advancing orks with flame and fury.

The ork warboss, Donald J. Krump whipped his boyz up into a frenzy before sending them out.  "We goin over dere to fight da beakies.  I love da beakies, no one loves da beakies more than I do.  But these are terrible beakies, so we gotta krump em.  Den we get into da oomie cities and get some lootin on.  Da oomies love me, cause I'm gonna give all da oomies jobs buildin what we need to keep krumpin.  We're gonna build da Waaaagh - it's gonna be a bootiful Waaagh - they said we couldn't, so you know what?  Da Waaaagh just got bigger!  We're gonna build da Waaagh, and da Imperium is gonna pay for it!  Weze gonna make Gork n' Mork great again!"

Friday, May 27, 2016

Jornath: Da Scent of Angels

"Beakies is comin!  I can smell em!"

This is a battle set on the world of Jornath, where a bunch of locals who are getting back into 40K are bashing some Orks and Imperials together.  Here we have a bunch of Blood Axes rallying in the north, protected from orbital fire by a power field generator.  Intent on disrupting the Ork advances against the beleaguered planetary defenders, elements of several Chapters launch strikes against Ork concentrations.

Sunday, May 22, 2016

League Battle Report: Sons of Taurus vs. Imperial Fists 2000pts

Here's the 2000pts of Sons of Taurus in all their glory, such as it is.  I'm not 100% happy with how some things turned out, but good enough for now and moving on to other things.

Today the army had its first 2000pt outing, against Leonard's Imperial Fists.  We played one of the Space Marine missions from the Angels of Death book, where I started on half of the table and the marines came on turn one, including being able to outflank/deep strike turn one with appropriate units.

Wednesday, May 11, 2016

Sons of Taurus - almost there!

I have been plugging away at the chaos marines to finish up stage one of the Sons of Taurus, and I'm almost there.  They're painted, based, and have been gloss coated, now to wait for the local humidity to drop some before risking a little matte sealer to knock some shine off.  For the Vindicator I filled in the dozer blade with black, trimmed down one of the brass etch mino heads and added some scratches. 

Left/rear view of the Vindicator, showing the door symbols.

What to call the obliterator stand-ins?  Centroids?  

Once I get these finished, I will set the Sons of Taurus aside for a while.  I want to add a daemon prince and some possessed (based on bull centaurs) but will first spend some serious time cleaning and reorganizing my hobby spaces, then some other smaller projects. 

Sunday, May 1, 2016

Battle Report: Sons of Taurus vs. Luna Wolves

Through the vagaries of the warp, Patrick returned from the Tournament Crusade, along with a pack of Luna Wolves, displaced across millenia with a variety of equipment.  I used my Sons of Taurus, with some partially completed infantry (pictured here infiltrating) while Patrick brought a tame largely MSU Space Wolves force, six 5 man grey hunters in pods, one five man in a rhino, three speeders with assault cannon/heavy bolter, some wolf scouts with sniper rifles and a skyclaw pack with wolf lord. 1500pts, and we played the Altar of War/Angels of Death mission "Willing Sacrifice", which has three objectives and some different deployment requirements.

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