Charge! Finished building the 20 rough riders last night, aside from a couple extra accessories like melta bombs for the squad leaders which I think I'll add after painting. At first I didn't think I'd like the spear on the back look, but with a desire for different looks (ie not everyone with hunting lance in right hand) it's grown on me. While officially RRs only have pistol OR CCW (in addition to the lance), I think they look better having both available, will just have to remember myself and remind my opponent.
Second group of five (for the first group, see HERE). In addition to the normal variety pack of Chaos heads, included a couple from the new Space Wolf kit. I couldn't resist throwing a beakie in, and the guy in the middle bears a resemblance to a certain Cimmerian so should make a good barbarian.
Closer pics to follow, sorry for the blur on some.
A couple of tips from my own trial-and-error that may help others who may want to do something similar:
- The left arms provided are just single-pose, intended for the shields. Hand swaps can add variety, and other arms can be added by cutting through the arm at a similar point and attaching under the shoulder armor. The guy with two axes is an example of this.
- Scout, Catachan and Marauder heads seem to fit fine, but the Chaos Warrior and SM/CSM type heads have larger necks, requiring some trimming. On the earlier ones I completely chopped the neck and used a small greenstuff ball to replace, but on the later ones I just trimmed and reattached the neck - cut off a small area above the rounded bit at the bottom and set it aside, then trim off the rest of the neck. Glue in the rounded area and glue the head on top. It can also help to trim off the raised area on the rider's back to help the head settle in.
- When attaching different things sometimes you may need to trim off some of the studs and spikes. Even if building as regular marauders for example, the studs on the side of the bridle need to be trimmed off for the horned horse-head to fit properly.
Next up on the agenda are the Chaos Ogryn. Ten of them, or nine plus a minotaur bone'ead if I like how that looks. Then a couple of vehicles and I'll be ready to paint the core force.
This also marks my 100th post! Rather than repeat myself, I'll just provide a link to reiterate my THANKS from my anniversary post a couple of months ago.
I'll also suggest a few links for a "highlight reel" of older posts newer readers may have overlooked:
Judging by the comments, my most popular effort to date, a parody of Darkwynn's "Leafblower" retirement missive. Also check out a half-serious look at 40K names.
An older piece about why to play Chaos that needed a new home when my old forum closed down, previously referenced by Gav Thorpe on his blog when he talked about the Chaos 4.0 codex. While I think he read a little bit into it, see what you think.
More musings about the Chaos 4.0 codex, how to handle Renegades, and some sniping at Obliterators.
Some 40K thoughts about the common Myths about 5th edition and a primer on casualty removal.
A couple of general army-building tips, about planning for the long haul and a reminder that any progress is better than no progress.
Lastly, the intro post to a series of ideas for counts-as armies (use the label to find the rest of the series) and an article about counts-as vs. proxies vs. WYSIWYG.
While not a post per se, if you'd like to check out some pics of my completed armies, check my Dakka gallery. The links sometimes get fidgety apparently, so if you have trouble just search for "sonsoftaurus" in the gallery there and they'll come up.
Hope that you like them, and that you like the next hundred!