Sunday, August 13, 2017

Konor battles, new players, wacko chaos bike


After a few weeks on vacation, we made it back to the game store for some 40K and week 3 of the Konor campaign.  Here, 50PL of my Word Bearers try to make it past sonofsonsoftaurus' Ultramarines.


Terminators teleport in, fail to damage centurions with shooting, fail to charge, and soon fail to survive the Ultramarine return fire.


Garm and a squad of marines take out the Ultra terminators.


While Rhinos try to make it off the board.


One Rhino almost makes it before being torn apart by lascannons from the dreadnoughts.  I finish off the last centurion, giving me two points (terminators and centurions) but the loyalists ended with three (two rhinos and one CSM squad) and the win.

The Ultramarines got into another game, vs. marauding orks. (Leonard)


They used the Open War cards, with deployment zones right in each other's faces and a plummeting objective that would show up on the third turn in a random location.


With these guys leading the way, the orks had a bad day.


Elsewhere, Necrons clashed with more orks. (Connor vs. Terry)

While these later games were going on, I hung out with new player Matt and returning (from a slight 17 year absence) player Will while they got a small practice game in.  Matt brought his Dark Imperium Death Guard and Will dusted off some Praetorian Imperial Guard.


They used the basic book scenario, and ended up with four end-of-game scoring objectives and extra points for slaying the warlord.


Along with his old school guardsmen, Will had some nice old school Ogryn.


"Sgt. Major sah!  'eretics at 100 yards!"


The Plague Drone took a lot of fire and killed off two squads before being finished off and exploding in a fountain of filth that covered the nearby troopers.  On the other side, Poxwalkers make a ton of Disgustingly Resilient rolls and move up towards Imperial lines.


A few manage to make it to combat, but with the Praetorians falling back the remaining Poxwalkers are gunned down.  The Death Guard pull back and claim two objectives and nearly shoot the IG off of one more.  Nearly.  The IG manage to squeak out a win with killing the Chaos warlord and narrowly making their final leadership roll.

John W.'s CSM also got a match in with Leonard's orks.  John's biker lord (or sorcerer?) caught my eye, a very over the top, very cool, very chaos conversion:



"Sorry sir, there were other bikers closer; we just couldn't pick the leader out."

"..."

I wonder if he was inspired by that recent Monster Trucks movie
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