Wednesday, December 8, 2010
Space Sharks - Codex: Space Marines potential list
While previously I was exploring Codex: Blood Angels for my upcoming Space Shark army, since I have had my Codex: Space Marines returned I started fiddling around with that book to represent them.
Whereas my existing Marines (Silver Skulls) are full-on drop pod, and I've looked at full-drop or full-jump lists with the Blood Angels, this time around I've tried out a much more mixed list, including many of the things I think are cool or could be nifty.
Space Sharks (Codex: SM) 1850pt Task Force
Captain on Bike, Lightning Claw/Combi-flamer, meltabombs, artificer armor
I wanted to include some bikes, so decided to use the captain on bike to make a biker squad Troops for some fast scoring units. Some extra bling thrown on when I had some points left over.
(HQ) Command Squad (Apothecary + 4 vets)
Bikes, Company Champion, 2xFlamers, Lightning Claw, 4xMeltabombs
Since have Captain on bike, may as well give him some company, and I think I'd like to do up an Apothecary on a bike. If I start swapping things out or dropping to 1500, this is likely one of the first things to go due to being so expensive for so few guys.
8 Bikes+Attack Bike w/Multi-Melta, 2xPlasmaguns, Sgt PF
I know conventional wisdom would have meltameltamelta, but I thought Relentless fast moving plasmaguns could be fun and useful. Might be better with the Command Squad due to FNP, but with different roles may keep weapons as they are. With the Captain on a bike, this can be another scoring unit (or two if Combat Squad them).
10xTactical Marines, Meltagun, Multi-melta, Powerfist, Drop Pod
I like pods, and it's another version of mobility.
10xTactical Marines, Flamer, Missile Launcher, Powerfist
Rhino with Dozer Blade and Hunter-Killer Missile
Another mobility option and more scoring.
Ironclad Dreadnought, Meltagun/Heavy Flamer, Chainfist, Drop Pod
Podding distraction, and dreads are just cool. Probably the pod that comes in turn 1 to drop among the enemy and draw attention while rest of the army zips into position.
10xAssault Marines, 2xFlamers, Powerfist
Yet another version of mobility, and way to get a bunch of chainswords in.
Land Speeder Typhoon - Multi-melta, Typhoon Missile Launcher
Look cool, shoot something then die.
Whirlwind, Dozer Blade
Indirect fire can be handy, and long-range cover ignoring blasts can be annoying to some armies. Not amazing vs. mech, but neither is the army as a whole. Dozer blade mainly to help it go around tank shocking in case it takes a weapon destroyed result.