I've started a Pathfinder campaign set in Conan's Hyboria, but a hundred years or so after King Conan disappeared. For the deadly, generally low magic Hyboria I would generally prefer to use a system like HERO or GURPS, but I decided to use Pathfinder for ease of entry for the players, who have all played Pathfinder or D&D 3.x. Magic items will be rarer and more expensive to create, and shipwrecks, etc. will be common so characters won't get a chance to get too attached to piles of gear.
We had our first session, and here's the recap:
Hyborian Age –
Session 1 – “Cat’s out of the Bag”
Characters:
(Larry) – Jubel, warrior from Cimmeria
(Mark) Fiala Suslaya – Cimmerian witch (and her owl, Odus
too!)
(Cat) Nedra – Hyrkanian archer/sorceress
(John) – Ty Nightseeker – Hyrkanian bandit-hunter
(Joel) Trace Erbite – Kothic warrior/wizard
(Patrick) Toma Erbite – Kothic wizard/assassin (and his
weasel Belal too!)
(James) – Malakul Xhoon, Nemedian holy man of Mitra, who
somehow fell in with this band of murderous thugs!
Having all been part of the mercenary army raised by the
Shemitish city-state of Sabatea in its conflict with Shushan, the characters
fell in with each other during the rout of said army. Helping to defend the city gates against the
initial assault by the enemy, they come to the attention of King Zagat and
enter his service directly, riding out the siege and depravation in the city in
relative comfort.
One night they are
summoned and sent on a special mission – to retrieve LORD WIGGLES, the queen’s (hateful) cat that has escaped from the
palace and is loose in the city, where some horrible fate may befall it. While this fate would doubtless be just, it
would be distressing for the queen, and therefore for the king. Out into the night our heroes go! Talking their way past a band of hungry
thugs, the group befriends an old beggar who helps point them in the right
direction of the rogue feline.
They spot the cat, right as it is captured and taken into a
walled compound, that of the nobleman Lord Aras. While some knock on the front gate seeking
entry, the other half of the group sneak over one of the compound walls. After an initial rude reply to their
requests, the group out front is greeted face to face and told to leave. Instead, they attack and force their way in,
with Fiala turning Jubel into a death-dealing giant, cleaving men apart with
every blow. The others take their own
toll as well, while Ty Nightseeker fights his way clear and enters the house
itself. While the rest butcher the house
guards out front, Ty finds a sack with a cat in it in the kitchen, and meets
his fellows with his prize as they hack their way in the front door.
They are about to depart, when Jubel insists they inspect
the cat first – and it indeed turns out to be some common alleycat, not Lord
Wiggles! Returning to the kitchen, a
more thorough search turns up the sack that indeed contains the object of their
quest. Returning to the palace, they are
given thanks and a choice of rewards.
They can either take a monetary reward and continue in the
king’s service, or be shown a way out of the city, past the encircling
army. They choose to leave rather than
risk starvation or worse, and the next morning are led down to the dungeons,
then to a secret tunnel out of town.
They are told where to find a spear and a drug to apply to it (made from
purple lotus from the ghost-haunted swamps of southern Stygia), to use to
subdue the guardian at the other end of the tunnel – the MAN-RENDER! A foul near-manlike beast with great strength
and sharp fangs and claws. It is chained
up at the end, but the spear should allow the drug to be administered from safety. Jubel takes up the spear and engages with the
creature, venturing closer in his blood-lust and drawing close enough to be
partially rent before withdrawing with the rest of the group as the drug takes
hold of the beast. Out of the cave, they
gaze down the mountain at Sabatea and her foes below, and consider where the
road of adventure will take them next…
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