Saturday, March 17, 2012
Battle Report: Word Bearers vs. Dark Eldar Kabal of the Thousand Paper Cuts
I took some me time this afternoon and took the Hell Hounds over to Hobbytown to see folks and try to get a game in. Did a little chatting and got a game in with jbowen's Dark Eldar, the same guys (with a different build) that I fought a while back with the Deathfin.
We did 1500pts and rolled up Annihilation/Dawn of War. I won the roll-off but let him go first, figuring that with Acute Senses he would benefit more if more of my stuff was on the table turn one.
5xTermies, various loadouts incl. 3xcombimeltas
Dread (above) multimelta/heavy flamer
2x10 CSM squads, icon chaos glory, 2xmelta, champ pf/combiflamer, rhino
Wych squad, upgrades, raider
3xTrueborn, 2xDarklances, raider
3xTrueborn, 2xDarklances, venom
2x5 wracks, upgrades,venom
6xbikers, upgrades (pw, 2 cluster caltrops)
Fighter/bomber thing with lots of missiles, disintegrators, etc.
With his speed and range, I was worried about being picked apart. The six dark lances on their own weren't too worrying, but once the rhinos got popped the wyches, random AP flamers, disintegrators and 36+splinter cannon shots would start tearing up units, especially the vulnerable daemons. I wanted to try to concentrate on his DL units to remove the main threats to my armor, then try to chase the rest down.
Deployment - he sets up a venom with wracks, I set up a rhino with CSM.
His combat drugs roll is a six for the free pain token, which is a good help. He started a number of units with the haemonculi anyways so they would have FNP already, but later the furious charge helped the wyches against marines, and the easier step up to Fearless kept them on the table.
The Dark Eldar float on. Pot shots at the lone rhino don't achieve anything.
He had a really bad string of Dark Lance shots, but later counteracted those with a string of really good cover saves. The dice give, the dice taketh away. I think he may have been expecting too much from a handful of DL shots too - 2/3 hit, 1/2 pen vs AV11, 1/2 go away w/cover/smoke, 1/3 destroy - you're really not going to vape lots of armor with a few DLs.
Bikers and Nightbladewingfighterbomberravendetta.
Word Bearers roll on. With the Dark Eldar so fast, I preferred to stay close for easier mutual support instead of trying to spread all over. I figured if he would move in to finish off one unit, I could retaliate better if I was more tightly packed and give easier cover to each other while I was at it.
Dice are smoke indicators. Dread had a funny look in his eye, so he's off on the side on his own.
DE do some more shooting, don't accomplish anything and zip around some.
My turn two the dread turns and fires at the daemon prince, but rolls double 1s on his frenzied multimelta. I think the DP knew this was coming and had it sabotaged, as the dread went on to miss every time he got another chance to fire the multimelta!
The terminators came in from reserve, and landed on target next to the DE aircraft, exploding it with pointblank combimelta fire. Nightshields don't help much when the enemy is right below you! The defiler landed a shot on the bikers, killing two and making them fall back. They rallied, and joined the forces pounding the terminators. Part of the reason I put the termies there instead of my other priority target, Lilith's raider, was because A) it was further away from the table edge, and B) there were a number of other targets nearby, so if I scattered and couldn't get a good shot at the primary target due to the nightshields there would hopefully be other options in range.
One was left over from shooting and the biker champion finishes him off. I had hoped for a few more guys left at this stage so that all three squads could pile in and make an even better pie-plate target in my turn.
He kept one raider still so allow the DL unit inside to keep firing, allowing me to close with them. The CSM rolled up in the rhino and melta'd the raider down from the top hatch, and the recently summoned daemons assaulted the survivors.
Raiders are sort of like pinatas - hit them hard enough and tasty treats fall out!
The vindicator wasn't accomplishing much directly, but I like to think that it helped keep the wyches from wanting to disembark.
The bikers turboboosted over next to the defiler. I was curious of this move, and asked him again if they had haywires or an agonizer or anything, as this put them right between the walkers and near the DP. He later said he didn't really think about the flamers and CC troubles of walkers, intending to fly over the DP in the following turn.
I'm glad it was these guys and not a bunch of haywire grenade packing wyches instead.
The defiler got immobilized by a dark lance shot, keeping it from assaulting, but it and the dread heavy flamered the bikers and the dread assaulted the remainder, finishing them off. At this point I was up 4KP to 1KP and had taken out half of his long-ranged anti-tank. The smart thing to do would have been to run away and try to preserve the lead, but what fun would that be?
Instead I move the rhinos up, threatening to try to push up into the mass of venoms. A dark lance blows one up, and the wyches pounced on the occupants, finishing them off. I was a bit surprised that he didn't try harder to get a multi-assault off and wipe a daemon squad at the same time. He consolidates into the rhino's crater.
I drop a vindicator shot on the wyches but only kill a couple. The daemons bypass them and assault the raider, hoping to stun or immobilize it to slow the wyches down, but strip the dark lance off of it instead.
Splintercannon fire takes down one daemon squad.
A dark lance immobilizes the other rhino, making it easy prey for haywire grenades, which wreck it. The CSM in return try to gun down the wyches, with help from a thankfully well-aimed vindicator shot. A few are killed and some wounds caused on characters, but they remain.
Meanwhile the defiler kept plinking battlecannons at venoms, and the dread tried a few multimelta shots at them too, but they kept jinking out of the way.
The game ends after turn 6, with a final count of 4KP for Chaos (raider, trueborn, flyer, bikes) to 5KP for the Dark Eldar (terminators, csm squad, daemon pack, two rhinos).