2.01 Shut up 2.02 Dance 2.99 The Police Come |
Following up from the basic version yesterday, here's a more complicated version which includes Dark Angels, Space Marines, Imperial Guard, Orks, Chaos Space Marines, Chaos Daemons and Eldar. Input welcome. If folks want to go through some other books, please email me (profile on the side) with things that go special places in the turn sequence - tell me what the rule is called and when it happens (ex: "Nids do Weird Thing" at end of Assault Phase) and I'll see about making an even more complete list. Enjoy!
Warhammer 40K 7th
Edition Turn Sequence
(Incorporating Dark Angels, Space Marines, Eldar, Orks,
Imperial Guard, Chaos Space Marines, Chaos Daemons)
0.0 Pre-game
0.1
Determine mission, set up terrain, (generate psychic powers)
0.11
(Most missions) Place objectives
0.12
Determine deployment type
0.13
Roll off for table sides
0.131
(Emperor’s Will) Place objectives
0.2 (Standard
Deployment Method)
0.21
Night fight
0.22
Roll off to determine deploy first/second
0.221
CD Karanak Prey of the Blood God
0.23
First player:
0.2399
Combat Squads
0.2399
IG Platoon Combine Squads
0.24
Generate warlord trait
0.241
Ork Mek Mekaniaks assignment
0.241
Dark Angels Deathwing Assault
0.25 Deploy (including
fortifications and placing units in Reserve and declaring alternate deployment
method such as Deep Strike and Outflank)
0.26
Repeat 0.23 – 0.25 for second player
0.27
Techmarine Bolster Defenses
0.27 CSM Warpsmith
Shatter Defenses
0.27 CSM Gift of
Mutation
0.27
Alternate deploying Infiltrators
0.28
Alternate Scout moves
0.2899
SM Cluster Mines
0.29
Seize the initiative attempt
1.0 The start of your turn
1.01 Drop Pod Assault (1st
Turn)
1.01 IG
Officer of the Fleet Navy Orders
1.01 SM
(Ultramarines) Declare Chapter Tactic for turn
1.01 CSM
Huron Blackheart psychic power table
1.01 CSM
Daemonic Possession check (1st turn)
1.01 CSM
Murder Sword target (1st turn)
1.01 CSM
Scrolls of Magnus
1.01 CD
The Blue Scribes Spell Syphon / Scrolls of Sorcery
1.01 CD
Ku’gath Plaguefather Nurgling Infestation
1.01 CD
Epidemius tally table
1.01 CD
Kairos Fateweaver The Two Heads of Fate
1.1
Reserves (starting turn 2)
1.1
Servitor Mindlock Check
1.1 IG
Commissar Yarrick Iron Will
1.1 Ork
Warboss Waaagh! (Turn 2+)
2.0 Movement phase
2.0 Eldar Spiritseer Spirit Mark (any point during movement
phase)
2.01 Ork
Grabbin’ Klaw attempts (enemy turn)
2.01
Dark Angels Dark Talon Hover Strike
2.01 CSM
Helbrute Crazed table
2.01 CD
Portalglyph (any point)
2.01 CD
Grimiore of True Names (any point)
2.1 Move units in turn
2.11
Move/deploy units arriving from Reserve before any other units
2.111
Eldar Baharroth Sun’s Brilliance
2.111
Eldar Grenade Pack
2.111
CSM Warp Talon Warpflame Strike
2.11
Flying Monstrous Creature change flight modes
2.11
Eldar Skyleap
2.12 Units falling back take
regroup tests before moving
2.12 Must attempt to restore unit
coherency
2.12
CSM Daemonic Possession check
2.99 Vector strike
2.99 Interceptor
2.99
Grounding tests
2.99
Dark Angels Conversion Field/Displacer Field
2.99
Blind tests
2.99
Morale tests for 25%+ casualties
2.99 IG
Recovery Gear checks
2.99
Orks Killa Kans Cowardly Grots check
2.99
Eldar Death Mission counters
2.99
Eldar Fuegan Unquenchable Resolve
2.99 CD
Portalglyph daemon generation
3.0 Psychic phase
3.01 FMC
Skyfire?
3.1
Generate warp charge
3.2
Manifest powers (p.24)
3.201
CD Blasted Standard
3.21
Eldar Runes of Warding
3.21
CSM Chaos Boon Table
3.299
IG Commissar (any type) It’s For Your Own Good
3.299
CD The Blue Scribes Spell Syphon
3.99
Grounding tests
3.99
Dark Angels Conversion Field/Displacer Field
3.99
Blind tests
3.99 CD
Warpflame
3.99
Morale tests for 25%+ casualties
3.99
Eldar Death Mission counters
3.99
Orks Killa Kans Cowardly Grots test
3.99
Eldar Fuegan Unquenchable Resolve
4.0 Shooting phase
4.01 FMC/Zooming Flyers
Skyfire?
4.01 IG Orders
4.01
Signum
4.01 SM
Skyspear Savant Lock counters
4.01 CSM
Daemonforge activation
4.01 CD
Warpstorm table
4.01 CD
The Masque of Slaanesh The Eternal Dance
4.1
Shoot/Run/Turbo-boost/Flat out units in turn
4.11
Must attempt to restore unit coherency
4.2
Split Fire
4.2
Blessing of the Omnissiah / CSM Master of Mechanisms
4.2 IG
Enginseer Awaken the Machine
4.2 Ork
Mek’s Tools/Da Fixer Upperz
4.2 SM
Sergeant Telion Voice of Experience
4.2 Auspex
4.2 SM Stalker Servo-tracking
4.2 CD Blasted Standard
4.2
Shooting sequence (p.30)
4.21
After “Choose a Target” and before “Roll to Hit”: Jink?
4.22
After wounds generated but before saves taken: Go to ground?
4.23 After
wounds taken: Pinning test?
4.23
CSM Chaos Boon table
4.298
Eldar Vectored Engines
4.99 Grounding tests
4.99
Dark Angels Conversion Field/Displacer Field
4.99
Blind tests
4.99 CD
Warpflame
4.99 CSM
Daemonforge check
4.99
Eldar Death Mission counters
4.99
Eldar Fuegan Unquenchable Resolve
4.99
Orks Killa Kans Cowardly Grot test
4.99
Morale tests for 25%+ casualties
5.0 Assault phase
5.01 SM (BT) High Marshal Helbrecht
Crusade of Wrath
5.1
Assault sequence (p.44)
5.11
CD Blasted Standard
5.119
CD Beasts of Nurgle Attention Seeker
5.12
Start of Fight sub-phase – issue/accept/refuse challenges
5.121
Eldar Stalker
5.121
Eldar Shield of Grace
5.121
SM (BT) Emperor’s Champion Slayer of Champions
5.122
Eldar Disarming Strike
5.12
Start of own Fight sub-phase – Glorious Intervention?
5.12
Start of Fight sub-phase – Fear tests
5.12
CD The Changeling Formless Horror
5.12
CSM Possessed Vessels of Chaos table
5.12
CSM Chaos Spawn Mutated Beyond Reason table
5.12
CSM Mutilator weapon selection
5.12
IG Minstorum Priests War Hymns
5.12
CD Plague Banner
5.12
CD Rapturous Standard
5.12
CD Eternal Blade
5.12
CD The Doomstone
5.13
CSM Chaos Boon table
5.13
CSM Dimensional Key
5.1 Jet
Pack thrust moves
5.1
Eldar/Dark Eldar jetbike move
5.99
Grounding tests
5.99
Dark Angels Conversion Field/Displacer Field
5.99
Blind tests
5.99 Hit
& Run tests
5.99
Orks Killa Kans Cowardly Grots test
5.99
Eldar Fuegan Unquenchable Resolve
5.99
Eldar Death Mission counters
5.99 CSM
Daemonforge check
5.99 CD
Remove Skull Cannon Dreadskulls markers
5.99 CD
Warpflame
5.99 CD
Riftbringer
5.99 CD
Souleater
6.0 The end of your turn
6.1 It Will Not Die
6.1 Soul
Blaze
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